Slion.net>Dev>WaterTextureProduction
Water Tile Texture Production using GIMP
Purpose & Scope
Quick practical guide on how to generate water tile texture using GIMP. Intended for lobbyist computer game developer.
Procedure
- Open GIMP
- Create new file of the desired size. Typical size are 128 per 128 or 256 per 256.
- Create a layer named
noise.
- Open the solid noise generation dialog:
Filters -> Render -> Clouds -> Difference Clouds.
- Here are some settings that worked for me:
- Create a layer named
color on top of the noise layer.
- Fill it with the desired taint of blue shade of blue.
- Set the
color layer mode to screen.
- Play with the contrast (
Colors -> Brightness-Contrast ) on the noise layer until you get the desired result.
- Save your the resulting flattened image in the format of your choice.
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StephaneLenclud - 18 Sep 2008