Slion.net>Dev>GameDevelopment>UltimateUnwrap3D

Ultimate Unwrap 3D

Tips

Texturing Basic MilkShape model

Say you have a symmetrical model you want to create texture coordinate for.

Aligning vertexes UVs

Say you have multiple models sharing the same texture. Now you may want to align UVs across models so that they assemble nicely together.

Hiding geometry on UV map

Say you are working a with complex models sharing the same texture. The UV map view can get pretty crowded. Thankfully you can hide some of the geometry using the Edit -> Hide function.