Slion.net>Dev>OpenGLStrings
We provide here the values returned by
glGetString for some
OpenGL enabled hardware.
You can also find those values for your devices
there.
Samsung Omnia HD I8910
GL_VENDOR
Imagination Technologies
GL_VERSION
OpenGL ES 2.0
GL_RENDERER
PowerVR SGX 530
GL_EXTENSIONS
16 extensions supported.
- GL_OES_rgb8_rgba8
- GL_OES_depth24
- GL_OES_vertex_half_float
- GL_OES_texture_float
- GL_OES_texture_half_float
- GL_OES_element_index_uint
- GL_OES_mapbuffer
- GL_OES_fragment_precision_high
- GL_OES_compressed_ETC1_RGB8_texture
- GL_OES_EGL_image
- GL_EXT_multi_draw_arrays
- GL_IMG_shader_binary
- GL_IMG_texture_compression_pvrtc
- GL_IMG_texture_stream2
- GL_IMG_texture_npot
- GL_IMG_texture_format_BGRA8888
Sony-Ericsson Satio
GL_VENDOR
Imagination Technologies
GL_VERSION
OpenGL ES 2.0
GL_RENDERER
PowerVR SGX 530
GL_EXTENSIONS
23 extensions supported.
- GL_OES_rgb8_rgba8
- GL_OES_depth24
- GL_OES_vertex_half_float
- GL_OES_texture_float
- GL_OES_texture_half_float
- GL_OES_element_index_uint
- GL_OES_mapbuffer
- GL_OES_fragment_precision_high
- GL_OES_compressed_ETC1_RGB8_texture
- GL_OES_EGL_image
- GL_OES_required_internalformat
- GL_OES_depth_texture
- GL_OES_get_program_binary
- GL_OES_standard_derivatives
- GL_EXT_multi_draw_arrays
- GL_EXT_texture_format_BGRA8888
- GL_IMG_shader_binary
- GL_IMG_texture_compression_pvrtc
- GL_IMG_texture_stream2
- GL_IMG_texture_npot
- GL_IMG_texture_format_BGRA8888
- GL_IMG_read_format
- GL_IMG_program_binary